guerrilla fights
The Guerrilla Fight is a unique feature that allows players to fight each other in real time.
There are some conditions that must be fulfilled before entering a guerrilla fight:
After finding a rival a pre-fight screen appears, showing a comprasion between the rivals.
Every citizen has a damage bonus. The bonus is being calculated as follows:
There are 5 actions citizens can perform during a guerrilla match:
The guerrilla fight feature is based on 5 sub-features that modify the hit chance, the defense of citizens and the distance they can move in every round:
There are some conditions that must be fulfilled before entering a guerrilla fight:
- The determination points of both sides must be under 1400.
- Citizens must defeat 5 enemies before every guerrilla match.
- Citizens must have at least 100 energy before every guerrilla match.
After finding a rival a pre-fight screen appears, showing a comprasion between the rivals.
Every citizen has a damage bonus. The bonus is being calculated as follows:
- Win/Lose Ratio lower than 1: 0 Damage Bonus
- Win/Lose Ratio between 1 to 1.99: 1 Damage Bonus
- Win/Lose Ratio bigger or equal to 2: 2 Damage Bonus
There are 5 actions citizens can perform during a guerrilla match:
- Fire - Shoot the enemy with the equipped weapon.
- Move - Go backward or forward (farther or closer to the enemy).
- Dodge - Try to evade the enemy. If a grenade is equipped it is used.
- Reload - Load ammo in the equipped gun.
- Change Weapon - Choose a weapon from the backpack.
The guerrilla fight feature is based on 5 sub-features that modify the hit chance, the defense of citizens and the distance they can move in every round:
- Accuracy: Modifies the chance to hit the opponent.
- Agility: Modifies the distance opponents can move in a round (default value: 200).
- Enemy Distance: The distance from the enemy - the range.
- Ideal Range: A certain distance from the opponent in which a weapon has the highest chance to hit.
- Armor: Absorbs damage dealt instead of hurting the citizen's health.
- The first player to lose all of his energy is defeated.
- In case of a draw, the player who dealt more damage wins.
- Energy that is not lost during a match is returned to the total energy.
- The winner deals 100% of the maximum damage he would inflict with 100 energy, using Q7 weapon.
- The winner deals an additional damage according to the energy his opponent lost (100% using Q7).
- The loser deals 100% of the maximum influence he would inflict with the energy he lost (Q7).
- The loser deals an additional damage according to the energy his opponent lost (50% using Q7).
- Killing your rival, whether you win or lose the match, will be resulted with 10% damage bonus.
- Damage boosters and natural enemy bonus are taken into account on the final damage of a match.
- Player will receive rank points according to the amount of damage added to the influence bar.
- Damage dealt by guerrilla counts for achievements and id added to prior damage dealt in the battle.
- The winning player receives one item as reward. The item however, cannot be a special one.
Citizens fight in guerrilla with unique items that can be bought in the guerrilla items shop in the battlefield.
There are three types of items: Weapons, Armor & Grenades. Each with different features and a different cost.
There are three types of items: Weapons, Armor & Grenades. Each with different features and a different cost.