the military module
The military module is the greatest module in eRepublik. It allows countries to fight other countries in order to conquer regions, obtain resources located in foreign regions, help allies and even wipe a country in order to prevent it from having congress. Thanks to this module's features countries can coordinate attacks, alliances can set a military strategy and citizens can win different achievements. There are three war methods:
War Method
Natural Enemy
War Declaration
Airstrike Operation
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Possible Targets
Bordering Countries
Bordering Countries
Not Bordering Countries
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Starting Fee (Paid by the initiator)
Free
Variable amount of gold
Variable amount of gold & energy
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Notes
10% influence bonus
Fee depends on population
Fee depends on population & regions
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When a war is being started the initiator holds the intiative to decide which enemy region to attack. The initiator has 24 hours to decide. At this time the initiator cannot be attacked by the opposing country. Once the initiator has chosen a region to attack, the campaign immediately starts. If the initiator hasn't chosen any region during the 24 hours, a campaign will be automatically started in one of the attackable regions. The initiator will hold the intiative as long as it keeps winning. Once the initiator has lost a campaign, the intiative to attack is being passed to the opposing country. Only one campaign can be active at a time. The war is automatically ends when there are no attackable regions left, or if the rivals have signed on a peace treaty.
Note: A region that already has an active battle cannot be attacked, however the initiator can add the attack on the region to the invador queue. Once the battle in the region is over, the attack will start, unless the region's ownership has been changed.
Note: A region that already has an active battle cannot be attacked, however the initiator can add the attack on the region to the invador queue. Once the battle in the region is over, the attack will start, unless the region's ownership has been changed.
Wars have campaigns in which two countries fight for a region; one tries to conquer it and the other tries to defend it. Campaigns have many battles (rounds). In each battle there are 4 divisions, divided by experience level. Each division fights their own 'mini batlle', seperated from each other.
The campaign length depends on the amount of battles required to obtain enough points to win the campaign. The winner of a campaign is the first side to reach 94 campaign points. Each division is worth a different amount of points:
The campaign length depends on the amount of battles required to obtain enough points to win the campaign. The winner of a campaign is the first side to reach 94 campaign points. Each division is worth a different amount of points:
Every campaign has 5-17 battles, which last from 1:30 hours to 2:00 hours depending on how dominant one of the sides is. The winner of each divisional battle is the first side to reach 1800 determination points, or the one who has more points after 2 hours of battle. Every minute the leading rival, who dealt the highest influence so far, is being awarded with determination points as follows:
Divisional battles have a war status based on the amount of damage that is being dealt:
- 0:00 - 0:30 hours into the battle: 10 Determination points at every minute
- 0:30 - 1:00 hours into the battle: 20 Determination points at every minute
- 1:00 - 1:30 hours into the battle: 30 Determination points at every minute
- 1:30 - 2:00 hours into the battle: 60 Determination points at every minute
- The battle is automatically closed after 2 hours, even if none of the sides has reached 1800 points.
- The battle is automatically closed if a peace treaty was signed between the rivals.
- If one side reaches 94 campaign points but some divisional battles still active, they will close instantly.
Divisional battles have a war status based on the amount of damage that is being dealt:
- Cold War - Moderate damage is being dealt.
- Full Scale War - High damage is being dealt.
- Epic War - Extreme damage is being dealt.